PRODUCT DESIGN // MOTION GRAPHICS

COMING SOON

Ian Kemp x Amazon Music

Ian Kemp x Amazon Music

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Hello.

Hello.

I'm Ian Kemp

I design expressive product experiences where interaction, motion, and visual languages work together to create clarity, emotion, and intention. I lead with a clear experiential vision, imagining how the platform should feel when it’s working at its best and work backwards to ensure each phase is intentional.

I’m most effective in environments that value taste, craft, and thoughtful decision making. Where design is trusted to shape how a product feels, not just how it functions and where experience quality is treated as core product logic.

Georgia

Hometown

Skate

Hobby

Snow

Hobby

Outdoors

Hobby

About

Personal Projects

These projects explore the intersection of AI, visual expression and immersive experiences. Using experimentation as a way to question perception, interaction, and creative possibility.

These projects highlight my proactive approach to continuous learning and my commitment to pushing the boundaries of what's possible in the creative atmosphere.

voyager 7 artificial
voyager 7 artificial
Bali, Indonesia
Bali, Indonesia
visual experiments
visual experiments
Concert Visuals
Concert Visuals

Experience

Goskate.net & Triskate.com
Goskate.net & Triskate.com
FullSail University
FullSail University
G&G Advertising
G&G Advertising
Disney ABC Television Group
Disney ABC Television Group
Amazon Music
Amazon Music
TikTok
TikTok
Meta Reality Labs
Meta Reality Labs
Goskate.net & Triskate.com
FullSail University
G&G Advertising
Disney ABC Television Group
Amazon Music
TikTok
Meta Reality Labs
Goskate.net & Triskate.com
Goskate.net & Triskate.com
FullSail University
FullSail University
G&G Advertising
G&G Advertising
Disney ABC Television Group
Disney ABC Television Group
Amazon Music
Amazon Music
TikTok
TikTok
Meta Reality Labs
Meta Reality Labs

Selected Works

Amazon Music

Product Design

TikTok

Product Design

TikTok

Product Design

The Oscars

Motion Graphics

The Oscars

Motion Graphics

ABC on Apple TV

Product Design + UX Motion + Motion Graphics

ABC on Apple TV

Product Design + UX Motion + Motion Graphics

Prep & Landing

Storyboarding + Illustration + Animation

Prep & Landing

Storyboarding + Illustration + Animation

Process

My approach to creating products that are visually compelling and meticulously crafted

The combination of my passion for creativity, culture and challenging the status quo positions me in a unique place to deliver results.

The Breakdown

I start by breaking down the problem into smaller parts. This helps in understanding the core components and identifying areas for improvement.

Diverge

This is where lateral thinking comes into play. This is spontaneous a free flowing approach where I’ll explore a wide range concepts, from blue sky concepts to more grounded concepts.

Converge

In the converge step, I’ll focus on narrowing down the options with considerations such as feasibility, usability, business goals and technical constraints

Refinement

This involves further articulating the unique value proposition and characteristics of the designs. This helps to drive distinction and highlighting individual strengths to ensure the product feels cohesive.

Prototyping

I use prototyping not just for testing but also as a way to explore and refine ideas. By physically using the product, this sparks new insights, reveals interaction challenges and potentially reveals new opportunities.

Feedback

This step involves seeking feedback from peers and stakeholders throughout the process. This helps draw attention to specific areas of focus to help provide clarity and finding the best solution.

Iterate

Design is rarely a linear process. I embrace iteration, constantly learning from feedback and adapting the design to arrive at the most effective and creative solution within the given constraints.

Learn

Conduct a retrospective to synthesize key findings, documenting what worked, what didn't and new user insights. This knowledge is measure for real-world impact and applied directly to inform the next design strategy.

Process

My approach to creating products that are visually compelling and meticulously crafted

The combination of my passion for creativity, culture and challenging the status quo positions me in a unique place to deliver results.

The Breakdown

I start by breaking down the problem into smaller parts. This helps in understanding the core components and identifying areas for improvement.

Diverge

This is where lateral thinking comes into play. This is spontaneous a free flowing approach where I’ll explore a wide range concepts, from blue sky concepts to more grounded concepts.

Converge

In the converge step, I’ll focus on narrowing down the options with considerations such as feasibility, usability, business goals and technical constraints

Refinement

This involves further articulating the unique value proposition and characteristics of the designs. This helps to drive distinction and highlighting individual strengths to ensure the product feels cohesive.

Prototyping

I use prototyping not just for testing but also as a way to explore and refine ideas. By physically using the product, this sparks new insights, reveals interaction challenges and potentially reveals new opportunities.

Feedback

This step involves seeking feedback from peers and stakeholders throughout the process. This helps draw attention to specific areas of focus to help provide clarity and finding the best solution.

Iterate

Design is rarely a linear process. I embrace iteration, constantly learning from feedback and adapting the design to arrive at the most effective and creative solution within the given constraints.

Learn

Conduct a retrospective to synthesize key findings, documenting what worked, what didn't and new user insights. This knowledge is measure for real-world impact and applied directly to inform the next design strategy.

Ian Kemp

I'm currently a full time product designer at Meta Reality Labs based out of SF

Ian Kemp

I'm currently a full time product designer at Meta Reality Labs based out of SF

Ian Kemp

I'm currently a full time product designer at Meta Reality Labs based out of SF

Ian Kemp

I'm currently a full time product designer at Meta Reality Labs based out of SF